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Grand Theft Auto V is the first game in the series that allows players to control three protagonists, to distinguish the game from its predecessors and let players explore the open world with fewer constraints. The development team conducted extensive field research in Southern California while creating the game's open world, set in and around Los Santos, a fictionalised depiction of Los Angeles. The developers tried to use all of the potential power of both the PlayStation 3 and Xbox 360, having become familiar with the systems' architectures over several years. The game uses the Euphoria and Bullet engines for further animation and environment rendering tasks. Rockstar overhauled their proprietary Rockstar Advanced Game Engine (RAGE) to increase its draw distance rendering capabilities. Grand Theft Auto V was unexpectedly announced in 2011 it was heavily promoted and widely anticipated. The development team considered the game a spiritual successor to many of their previous projects like Red Dead Redemption and Max Payne 3. Their flagship Scottish studio Rockstar North oversaw the work, sharing it with other studios around the world.
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Rockstar Games published Grand Theft Auto V on 17 September 2013 for the PlayStation 3 and Xbox 360, and on 18 November 2014 for the PlayStation 4 and Xbox One, as the fifteenth entry in the Grand Theft Auto series. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.The development of Grand Theft Auto V began after Grand Theft Auto IV 's release in April 2008. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19 Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script. Type: System.Single, Reading section: "Miscellaneous", key: TimeScale Initializing console variable "TimeScale". Creating Direct3D 11 device and swap chain D3D11CreateDeviceAndSwapChain at 0x7FFA9BDD8100 Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings Initializing console variable "ShowOnScreenWarnings". Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
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Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId Initializing console variable "StartWithDeveloperModeEnabledId". Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput Initializing console variable "AlwaysShowConsoleOutput". Setting value of console variable "PluginTimeoutThreshold" to stored value. Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold Initializing console variable "PluginTimeoutThreshold". Setting value of console variable "ConsoleKey" to stored value. Type:, Reading section: "Miscellaneous", key: ConsoleKey Initializing console variable "ConsoleKey". Setting value of console variable "DisableRenderVersionText" to stored value.
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Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText Initializing console variable "DisableRenderVersionText". Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro Initializing console variable "SkipGameIntro". Console key has been set to F4 (key code: 115) Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log It used to work, and usually I can tell what causes a game to crash, for example when something is out of date or well faulty, but I cant work out why it is happening now.